Happy 1st Birthday to Melvor Idle! As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails, +25% Chance to Double Items in Runecrafting, +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance), +100% chance to receive coal when burning logs in Firemaking, +1 minimum Bird Nest's recieved from Woodcutting, Rune providing items provide 4x as many runes, +25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 Base Quantity for Summoning Tablet Creation, +5% Chance to Preserve Resources in Skills, +5% GP from all sources (Except Item Selling), -10% Chance to Preserve Resources in Skills. +20 Ranged Attack Bonus, +20 Ranged Strength Bonus, +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. This page has been accessed 751,959 times. Save the Diamonds for Diamond Luck IV Potions. 5% Damage Reduction. Bolts are valuable and difficult to make. The player will be given a quota of a random enemy available in that difficulty level. Question about the Steam overlay notifications while in-game. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This page was last edited on 14 November 2022, at 02:37. sszes Tmk . Passive: +10% chance to ignore Stuns and Freezes. In addition to having different bonuses, each attack style provides XP to a different skill: The Stab attack style also provides +6 hidden Attack level. Obtaining Prayer Points is the main ingredient here, this can take time and effort, but is rewarding. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets. +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive, Apply Torment Curse to the Target on spawn or revive, +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval, With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP, With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP, With all four Fishermans Outfit equipped: +8% Fishing Mastery XP, With all four Miners Outfit equipped: +8% Mining Mastery XP, With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP, With all four Fletchers Outfit equipped: +8% Fletching Mastery XP, With all four Crafters Outfit equipped: +8% Crafting Mastery XP, With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP, With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP, With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP, With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP, With all four Skillers Outfit equipped: +8% Global Mastery XP. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Combat Simulator is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Avoidable. You enter some of the stats found on the combat page and see which enemies you can or can't idle. Below is a table detailing which Defence level is required for which armour material. Can I Idle is a site built by Silber. The reward is one of the best upgrades in the game, the Passive Slot. Both are doubled if you are below 50% Hitpoints. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. you drop fragments for from griffins / pegasus. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. When equipped with Cape of Prat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Also, +4% Damage Reduction when at 100% Hitpoints. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Defence is one of the seven Combat skills in Melvor Idle. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. The author of this thread has indicated that this post answers the original topic. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. The final fight with Bane is a special version, Bane, Instrument of Fear with an extra ability. Gear that is more difficult to obtain is usually better. Eating either Potatoes or Whale (Perfect) will both keep the player alive as long as they have enough of either. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. Bane's combat style will also be re-rolled, if you want to choose a different combat style. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. Use scimitar for strength training and sword for att/def. Can be used as the default combat obstacle, the, Damage reduction is great, so is doing more damage and preserving. At this stage the player should be geared enough to be comfortably dealing with Normal difficulty tasks, and moving in to Hard difficulty tasks by the end of this step. Melee has three attack styles: Stab, Slash, and Block. Ranged has three different Attack styles, Accurate, Rapid, and Longrange: In general, Accurate is more effective at low levels, while Rapid is more effective at higher levels. I'm assuming that you get experience relative to the damage you do. Magic Curses and Auroras can be used without a magic weapon. Equipment can be added from the bank screen. Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. Arrows can also be acquired though Slayer Resupply. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Enemies have -5% Damage Reduction. These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. E tma szerzje jelezte, hogy ez a hozzszls megvlaszolja a tmt. It simulates combat at high speeds using the games own code, so it's quite accurate. Is it worth to sacrifice the shield to use the 2 handed sword? For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. Prayer Points come from the following sources: As for which Prayers to use, preferably Battleheart and the best combat style prayer available, Piety, Rigour, or Augury. +5% GP from all sources (Except Item Selling), Passive: +5% Melee Maximum Hit and -15% Melee Evasion. This allows any item with a "Passive: ____" effect to be equipped in said slot. Just did the math. Attack once dealing 750 damage (Can miss). Inherits all Superior Skillcape perks. https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. Affliction is a special status effect applied by monsters that reduces your max HP. The earliest for most players is the Auto Eat upgrade, purchased in the shop for 1,000k, followed by the Amulet of Looting, found in the Spider Forest, which will make combat a fully automated activity. Please let me know if any of my calculations are wrong. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells. This means that a given melee weapon will be most accurate when used in certain styles. - This Slayer area has a guide at Dark Waters/Guide. It's a very useful tool throughout the game. Alternative Magic (Alt. Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. Something else drops instead of Gold Topaz Ring, 1% chance to receive +69 Coal when completing a dungeon, -3% Chance to Preserve Resources in Skills, +20% chance to apply Poison when hitting with an attack, +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn), +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit, +15% chance to stun when hitting with a Melee attack (once per turn), +2% chance to receive an Ash drop while Woodcutting, +1 Flat Melee Strength Bonus per 0.1s Attack Interval. They shouldn't have any affect, The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care), All numbers below are based on the Stab attack style with a Rune Scimitar, Damage Per Hit = Raw Max Hit * Raw Accuracy236 * 75% = 177 Damage Per Hit, Hits Per Minute = 60 / Attack Speed60 / 2.4 = 25 Hits Per Minute, Damage Per Minute = Hits Per Minute * Damage Per Hit25 * 177 = 4425 Damage Per Minute, Damage Per Minute % Worse than BIS = (MAX(Damage Per Minute) / Damage Per Minute) - 1(4695 / 4425) - 1 = 6.09% (comparing this value to the Sword, which had the highest DPM), I have the weapons ranked best to worst for their respective attack styles. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. Clearing the Cursed Forest for the Sign of the Stars is of course helpful, but is rather deep into Expansion Combat. Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of, the Easy difficulty has a re-roll cost of. Passive: Grants access to Shrouded Badlands. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards. +1 Additional Runes of the same type in Runecrafting, When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times), +1 to base drop quantity of Stardust and Golden Stardust from Astrology.