After a lot of shenanigans, we got all of this and now was time, to fuck the . This item will only be visible in searches to you, your friends, and admins. Is there any nations you would like me to do? Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Might be too much just for sp but it's better than not enough info. Every focus Ive completed in this screenshot is needed and justified. You want to keep Kalinin and you absolutely dont need Khrushcev. Show that late game Germany can be dealt with, Repeatable strategy that can be used by anyone in single player, Win war and peace, get at least 90% of the spoils, Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer, Give Germany time to build up, nothing but defense until March 1943 (frontline AI shuffling into an attack with individual units doesnt count, no organized counter attacks), No forts, no nukes, no planes, no space marines, no medium tanks, no AT, no exploits, Win war in Spain, call to Axis-Soviet war immediately so they are annexed, Can full annex Finland, Can help China beat Japan, 0 ahistorical war goals, total mob only during Barb, Stalin Const, Socialist Realism, 5 Year Plan, Positive Heroism, Progress Cult, Socialist Science, Research Slot, No focus to get key designers, HT, industry, theorist. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. Check out my other nation guides. The year is 1936 and tensions over China are progressively escalating. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Finally, there's HSPAA, which is arguably one of the best units in the game. Gun most important upgrade on tanks, then reliability. Would go a long way towards fixing things. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. and our However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. But there is one challenge every Soviet Player must go through - a Purge. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. It's often recommended to make some of both. I build almost every time to lvl 10 and always a lose! Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Drop the SPGs, they're not good against other tanks. Modding guide for the new decisions & missions system in patch 1.5. Please leave a like and subscribe if you enjoy this video. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. "Air Production" Focus is banned pretty much everywhere. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Guns are handed it in order of tech level then in alphabetical order. The Path of Marxism/ Leninism2. Did you build a war factory by the age of 41? 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Revive the Stakhanovite17. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. All of this is to say, your economy is in shambles. All trademarks are property of their respective owners in the US and other countries. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Then add 2 points reliability and save XP for tanks. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. How is it possible to get those spanish volunteer division templates in 1936? All trademarks are property of their respective owners in the US and other countries. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. Always check the Allies for licenses like for CAS or AA-guns! Don't shy away getting Concentrated Industry and Construction half a year ahead of time. Soviet Union, as one of the seven major powers, has a unique national focus tree. I particularly like ideas 1 and 4 and will look into writing these at some point. Do I need to mass upgrade my railways and build depots too? A mysterious list, a small Hungarian town, and unimaginable horror. Cookie Notice This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. This item will only be visible in searches to you, your friends, and admins. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. 120 divisions of 20 width infantry with artillery, AA and engineers. These are meant to be cost-efficient, after all. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Do I need to pump out 24 widths to win? Also here is what you need to know: Here is an example of how you can start off teching. Simply, after invading those fuckers I invaded NATO and Kicked their ass. I prefer using artillery, but rockets can be used. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Tried yesterday with bunkers lvl 5 and they breached it in a few months. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. Arise children of the Fatherland! Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. So whats the best way to go about it? Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). The Stalin Constitution6. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. Next up, you have to figure out what ratio to use. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". This guide can be helpful for beginners and experts alike! Repeat across multiple generals until your groups of 14 divisions are sufficient to cover the whole frontline. Also you can use cas to bomb supplies and this will cripple the germans. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. And I personally try to keep speed above 5.5. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Now onto the ones that actually pay off like. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? Spain was capped at 5 last patch because of the amount of territory. Socialism in One Country10. Transport to have bread and fish rain down onto your men.. also guns. Hello, thanks for your comment. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.